![]() I included this Icon Set with the download, but in case you just want the Icon Set, here it is: Now if you do end up using these for equipment your going to need an Icon Set. ![]() Here’s the priority order I used for the parts (I could be wrong, so double check): If I had gone as far as doing that for each of them there would be a lot of extra files and although it shouldn’t be hard it will take some time. There in your generator files and you simply have to overlay the different skin tones. ![]() Every generator file has a different overlay for skin tone for each Clothes file. You will have to import these into the Character folder individually aka you can’t just copy the folders in, remember read the script.Īlso note that I just did the default skin tone for the Clothes files. I was particular about naming them, so I could keep them organized. These are all the generator parts converted into the format recognized by the script. This takes forever, but since I already went through the trouble of doing so, I figured I would share: There is quite a bit of graphics available because of the character generator built into Ace, which means you already have these graphics, but they have to be converted. For the ambitious you could probably make a pretty good character generator as well. Basically it allows you to set graphics for any equipment which can add a lot of personality to your RTP graphics game. So I’ve been playing with Victor Sant’s Visual Equip Script. But this can take a long time, so I post these to save you time. This stuff isn’t really hard to do and its not that fancy, but just like the Visual Equip Graphics I made, this shows that there is actually a lot of stuff you can make from the graphics they give you. Now I want to stress the point that these are copy/ paste jobs from existing RTP material. So here’s the zip file that has all of these: Dungeon A1 Variants and A2 Tiles with OverlaysĪlso in there are the templates that I used, for those of you who want to do similar things with Samurai, Arabian Nights, etc sets. I also made the existing overlays that didn’t have full tiles and the existing tiles that didn’t have an overlay version into tiles as well. I also made overlays for the right side of the tileset to blend in with any tiles (in theory). I then got bored and made 144 A2 tiles from other tiles in the RTP. These are slightly raised so they have a different look. I also included some variants in the zip file. In total there are 27 of these with lava, water, and poison swamp. Once I made the template I was able to use the other lava from the World A1 set: I did this because I wanted to have a lava heavy area, but I didn’t necessarily want to use the red rock tiles. First I made a bunch of A1 tiles based on the Dungeon A2 tiles. Now these are made from the Ace RTP tiles nothing fancy. ![]() You could also go as far as using XP resources, if you own XP, since they are also 32x32, but they would need to be formatted to work with Ace's autotile format.So I made some tiles. There is a black list here so you don't have to go digging around. Just be wary of stolen resources since using them can land you in big trouble both here and from the original creators. There is literally almost countless amounts of materials to use. Just keep in mind that most VX-exclusive resources require you to own VX unless explicitly stated that they also extend to use in Ace. Check out a lot of the Japanese material sites as well which slimmmeiske2 has graciously linked to and even translated their terms of use in her thread. I highly recommend checking out the original FSM (First Seed Material) resources for VX, which are compatible with Ace, since they are quite extensive and offer a lot of dungeon tile goodness. There's tons here on these forums in the VX/Ace section and lots more in other places.
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